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There's a lot to do in Ryzom if your willing to explore and look for it. Ryzom also has a few FFA pvp zones, arenas, Outpost v outpost territorial defense pvp, Player run Rp events for crafting and the main event team has massive scheduled events that let its players change lore forever. These raids are non-instanced and have thousands of giants mobs to fight with a massive boss at the center. You never just camp mobs in one spot all day and bosses dont spawn in the same locations.Īt high skill levels Ryzom offers Massive Boss lair raids for high quality materials and rare patterns. Ryzom has a world that feels alive, weather and season changes trigger herb movement and reasources spawn in new locations. Its a spell/ability customization system that lets you take a spell like Acid bolt and increase its range, damage, give it a AoE or even a Dot effect. Ryzom has several systems in place that make it stand out from other mmos. Its a Old school type of game that focuses heavily on Gathering, Crafting, group mechanics and Hunting (Killing challenging mobs with friends). Ryzom has not got a cash shop like some other games to make extra-profits, and does not want to have one not to favour the players who can pay for buyable items.
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So by now more people may be running servers with the NeL engine, some with Ryzom, some with other game(s).Ryzom is just one of those really good games that dont get played by many people. You can play Ryzom as Free to Play as long as you want, there is no time restriction and you can enjoy the game for a very long time to get the 63 skills up to 125. There also is a fully open source game being written based on Ryzom's source code: Tempest in the Aether. Meanwhile, the Ryzom Core development website moved to and Matt Raykowski posted a great write-up of where Ryzom stores all its data which is extremely helpful in running your own server. This is relevant to this question because it hints to the complexity and cost of running a server publicly. The reason given was the financial costs of running a second server to host those Ring instances. Shortly after the merge an official announcement followed, shutting down the Ryzom Ring - support for player created content. After some initial issues of the merge have been sorted through, active roleplay picks up again. The one remaining server has a much higher population than any single one had in 2012. In September 2012 the game saw a server merge.
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Update Mar 2013 (some of which might be slightly off-topic): Maybe a chinese server would be a good add-on, tapping into the potential fan-developers there. The Language barrier is a good reason for the three servers we have right now.
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These servers are not released to the public for various reasons (dividing up the community, maintenance work required, support work required, open and unconstructive criticism etc.)Įven the source code is open I believe it is essential to the Ryzom game to keep the player base united on as few servers as possible. Thaxl on Leanon) posted that they have developed their own extensions to the world and are privately running their own server. If you follow the Ryzom forums then you might have noticed the odd post in the past weeks where characters (e.g.
![ryzom battlestation reddit ryzom battlestation reddit](https://i.pinimg.com/564x/40/0f/60/400f60f6a1c64b5bd630777cf93f6d14.jpg)
While this has more benefits imho than drawbacks, the one obvious drawback is that "fan servers" would divide up that small number even more. As much as I love Ryzom, the problem - and the benefit - it had over the past few years is that there are not as many players on the world as in the "big" online games.